Final/ Self evaluation









For the final I decided to go with the Volleyball concept. I created a gym with a volley ball net and bleachers. I created an animation that zooms in and out of the gym. I just wanted to give users a tour of the gym. I used spot lights to brightened up the side of the gym that the camera would be focusing on. I dimmed out the rest. I used Maya software to render.




Low Man








I had difficulty deciding whether or not I should include the low man. I had difficulty placing the low man in the correct position to serve the ball. At first I decided to scratch the low man idea and focus on modeling the gym but I had extra time left until the project was due so I modeled the gym and then added the low man. The concept of the animation was inspired by Americas funniest Home Videos' clips. The low man serves the ball just to have it come back and hit him on the head. When I imported the low man file into my gym scene, I noticed that the low man was much larger than my gym. I had to re-scale the entire gym to fit the low man. This included the bleachers, the net, the ball, the walls and the gym floor. This experience taught me a very valuable lesson. When modeling, it's important to group objects together or make many objects into one mesh. Re selecting every piece of my models was a challenge. I am glad that every object I made was stored in its own separate Maya file. I just combined every object, re scaled it and then imported them back to the gym.

When I was rendering the animation, I accidentally chose the wrong camera view. It worked in my favor. Originally the animation was suppose to look like this.





After rendering it came out like this.


Rendering with mental ray made the walls appear reflective. The camera angle is awkward but with the reflective walls it makes it seem like a fun house. I added sound affects to emphasize when the low man served the ball and when he gets hit. I used the default light settings.


Creating UV'S
This was a new experience for me. I chose not to model the scoreboard because it's in the background. It didn't need much detail. I tried to put together rectangle planes to make the wooden floor but it came out horribly. I found an image of a scoreboard and a wooden floor to use. I had difficulty figuring out how to map the images over the object proportionately. I had to read a lot of forums until I found out about the automatic mapping tool and plane too. I was able o use these two tools to fix the floor and score board. They came out best when i rendered them using mental ray.












Self Evaluation
I use to think that animating took more computer skill than art skill. This class proved me wrong. You do need some prior computer knowledge but its mostly art. I also learned the different aspects of animating. I didn't know that so much went into creating some of my favorite movies like Toy Story. For my final project I used the tools and skills I've been learning about to create the gym and low man clip. After seeing the tour of the gym I am realizing that I should have included more pictures on the wall to make it really look like a gym.

I would still like to improve in lighting, modeling and recording with the camera. Overall I am proud of the work I've done this semester. Maya was an unfamiliar program to me at the beginning of the semester and already I've started creating my own animations.




Bleachers


I use this picture as a reference photo for my gym bleachers. This was one of the few models I've created that didn't involve me referencing a tutorial. Its a lot easier to model straight edge things. Straight edge things basically only require different cubes with different inputs. Thats how I made the bleachers. I stretched a polygon cube into the shape of the wooden seats and black railings.

Volleyball


This is the 1st model I created for my final project. I started with a polygon cube. I smoothed it out to create a sphere. I took one face of the sphere and added 2 edges. At this point my object rally started to look like the side of a volleyball.

I duplicated this side 5 times and then smoothed my object. I found this YouTube tutorial. It taught me how to create the volleyball. Overall I enjoyed making the ball. I learned about new tools and modeling techniques.

Illuminating Data: Visualizing the Information that Moves Our World

I recently attended this show at TCNJ's art gallery. It is described as an exhibition that includes work by twenty artists who employ innovative approaches to visualizing data through dynamic installations, sculptures, algorithmically drawn prints, video, animation, and many other forms of new media. In other words, the gallery is filled with works that allow you to "see data". I loved the exhibit because it mixed math with art. Those are two topics we rarely see as one. One piece in particular stuck out to me.

"Similar Diversity"
by Philipp Steinweber, Andreas Koller
It was made in processing and VVVV. It takes the Holy Books of five world religions, ( Christianity, Islam, Hinduism, Buddhism and Judaism) and compares the words used in each book. It amazed me that this world has so many religious wars even though we are similar in so many ways. I also started to think that maybe religion is similar to languages. Maybe the five world religions are different ways of saying the same thing.

AAUGA



The Auto desk user group is on tour and they stopped at TCNJ. The presentations were interesting and informative but they were a little hard to follow. I am only a novice when it comes to Maya so most of the tools and terms the presenters were using went way over my head.
I did learn in greater detail what it takes to create an animation. I finally understand why people specialize in one aspect. The presentations did inspire me to explore Mudbox. I loved the models kevin created, they were very life like. I am eager to start working with Mudbox to create my own. Since I am going to have more free time , I am going to download Mudbox and play with it over the summer